Posts Tagged ‘learned helplessness’

The Kobayashi Maru (The No-Win Scenario)

Tuesday, May 19th, 2009

Captain Kirk
Randy Pausch‘s autographed photo of Captain Kirk, on which William Shatner wrote “I don’t believe in the no-win scenario.”

In Star Trek, the Kobayashi Maru is a test that puts you up against a no-win scenario.

In this simulation, a civilian ship named the Kobayashi Maru has been disabled by a gravitic mine and is losing life support. If you don’t intervene, the Kobayashi’s 400 passengers will die.

Unfortunately, the Kobayashi lies in the Klingon Neutral Zone. If you attempt a rescue, you’ll be in violation of the treaty, which will cause the Klingons to take hostile action.

If you try to save the Kobayashi, three Klingon ships move in on you. They refuse to communicate, and they start firing. You’re outnumbered, and the computer is allowed to cheat, so there is no option but to lose.

The point of the test is not to win, but to behave well in the face of certain destruction.

How do you face a situation that you know you can’t win?

There’s a psychological concept known as “learned helplessness.” It refers to when a person or an animal learns that it’s helpless, so it stops trying, even after the situation changes.

In a 1960s experiment that I hope to God would be illegal today, learned helplessness was observed in dogs by subjecting them to electric shocks.

Two dogs were kept in separate rooms, but wired to the same electrical circuit. When the electricity was turned on, the first dog was able to press a lever that would turn it off for both dogs. The second dog didn’t have access to the lever, and from his perspective the shocks just stopped at a random time (since he didn’t know the first dog controlled it).

Although both dogs experienced the exact same electrical shocks, the first dog learned that he had the power to stop them, while the second dog learned that he was helpless. The dog in control quickly recovered, while the helpless dog become chronically depressed. In further experiments, the dogs that had learned helplessness were subjected to shocks that they were free to run away from, but they didn’t try.

But wait, it gets worse. It’s somewhat understandable for the dogs to think that because they couldn’t stop the shocks in the first experiment, they couldn’t stop them in the second. But in another set of experiments, dogs were temporarily paralyzed with a drug before being shocked. Obviously, they couldn’t even try to escape the shocks. By the time they regained their mobility, they had learned they were helpless. They didn’t try to escape the shocks, even though they had never tried before.

Here’s the silver lining: not all dogs acted this way. A third of them, the optimistic ones, did not become helpless. They still tried to escape the shocks and did, despite having failed before.

I’m not sure how the Star Trek cadets were supposed to behave in the Kobayashi Maru simulation, but I guess it was along the lines of staying focused and trying everything possible. And some cadets tried some unexpected solutions, with varying degrees of success.

- On his third attempt, James T. Kirk cheated by reprogramming the simulator to make it possible to rescue the Kobayashi, saying he didn’t believe in the no-win scenario. (In one movie he was awarded a commendation for original thinking, but in another he was put on trial for cheating.)

- Chekov evacuated his ship before crashing it into the three Klingon ships. (However, this meant that the Kobayashi was not saved.)

- Sulu realized it was a trap, and didn’t cross into the Neutral Zone. (Again, this meant the Kobayashi was not saved.)

- Scotty used a bunch of crazy tactics that let him bypass the Klingon shields and beam destructive items to them. While this worked at first, the simulator kept adding more and more Klingon ships, finally beating Scotty with 15 ships. (Because Scotty knew that his techniques would work in the simulator but not the real world, he was judged unsuitable for command track and reassigned to engineering.)

- Piper used a bunch of unorthodox commands that tricked the computer into fighting itself, which ended up crashing the simulator. (Her instructors acknowledged that it might have worked in the real world.)

- Peter David made the bizarre move of destroying the Kobayashi, figuring that (1) a rescue attempt could not succeed, (2) destroying the Kobayashi was more humane than letting the crew be captured and tortured, and (3) the Kobayashi may actually have been a setup planted by the enemy.

- Peter Kirk (James’ nephew) faced a different version of the simulation, in which the enemies were the Romulans instead of the Klingons. He invoked an obscure Romulan law that allowed him to challenge the Romulan commander to a one-on-one fight to the death, during which all ships must cease fire. Before beaming over for the duel, he told his people to beam aboard the Kobayashi survivors and escape, leaving him to die. (The instructor stopped the simulation at this point, but Peter was credited with a nearly perfect outcome, sacrificing himself but saving the Kobayashi and his own ship. The simulator was reprogrammed to prevent this solution from being used again.)

Every now and then, you may face a situation that seems unwinnable. And maybe it is. But don’t give more power to it than you have to. Don’t be too quick to declare it as unwinnable, when there may be a solution you haven’t thought of yet.

And if you really can’t win, doing your best anyway will keep you away from the trap of learned helplessness for the future. Besides, you can always change your definition of “winning.”